Skills


A character might have some free Skill ranks already provided by origin Chapter. Additional Skills can be gained by spending XP, so long as no Skill is raised above two ranks at character creation.

The cost to train a Skill to the next highest rank is 5 XP times the new rank. For example, raising a Skill from 0 to 1 costs 5 XP. Each rank must be purchased separately. Raising a Skill from 3 to 5 would cost 45 XP (20 for raising it from 3 to 4, then 25 more for raising it from 4 to 5).

Skills can be purchased with XP to ratings no higher than 5, except that you can increase your two Primary Skills (those designated by your team Role) to ratings of 6.

ASTROGATION

ATHLETICS

BALLISTICS

COERCION

COORDINATION

DISCIPLINE

GUNNERY

LEADERSHIP

MEDICAE

MELEE

PILOTING

PSYNISCIENCE

RESILIENCE

SECURITY

STEALTH

SURVIVAL

LOGIC

TACTICS

TECH-USE

VIGILANCE

Astrogation, Athletics, Ballistics, Coercion, Coordination, Discipline, Gunnery, Leadership, Medicae, Melee, Piloting, Psyniscience, Resilience, Security, Stealth, Survival, Logic, Tactics, Tech-Use, Vigilance

Archaic, Adeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Administratum, Archeotech, Astromancy, Black Library, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, Daemonology, Deathwatch, Ecclesiarchy, Heraldry, Heresy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Inquisition, Judgment, Legend, Mutants, Numerology, Occult, Psykers, Philosophy, Tactica Imperialis, Tech, Traitor Legions, Warfare, Warp, Xenos

Skills

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